
This will greatly simplify the process of removing edge loops.To convert to quads, enter Edit mode, select all faces on your model, and press Alt + J. This method is a little more manual, but it usually results in a cleaner topology and does not delete any form keys to dissolving edge loops. There are two approaches I prefer to utilize to minimize the number of polygons in a scene. However, it had some streamside effects in my usage, so I’ll be doing things more manually for this tutorial.Will shoot for cats and includes an automatic decimation option to reduce Polycount. To be utilized as a fallback, quest avatars must contain fewer than 10,000 polygons Hence this is the Polycount. Keep in mind that your model must contain fewer than 90 bones to be ranked as having high-performance next week, and then reduce the Polygon count.Do not delete the bones because doing so will result in the loss of weight data. Select the bones you want to remove, then go to the couch plug and select combine weights to parents. To do so, go into edit mode and choose your avatar’s armature. Second, we get to experiment with having this on the quest because the quest is really CPU constrained, but if you’re not running something that CPU heavy, then sure, yeah.We can safely remove bones from skirts and hair because VRChat does not enable dynamic bones on missions. We can begin by eliminating any extraneous bones. Anne will also apply any model textures that aren’t already there. Selecting fixed now in the Caps plug will immediately address some issues on your model. Import your avatar model into an empty scene in Blender.
Oculus vrchat avatars Pc#
I’ll assume you already have a PC avatar setup in unity and a basic understanding of Blender, though I’ll put screencast keys in the bottom left so you can follow along. It automates a tonne of stuff for VR conversation and avatar development, and it’s practically a must-have if you’re building unique avatars.
Oculus vrchat avatars install#
Oculus vrchat avatars how to#
So, today I’ll show you how to make a quest-optimized version of your avatar that may also be set as a fallback now before we begin. On the other hand, Quest avatars must meet certain requirements to be employed as a. Not only are the polygon limitations for quest avatars increased, but you can also set an avatar as a fallback avatar, which is what Quest users will see if you’re wearing a PC-only avatar. However, thanks to a new VR chat update, this has become much easier.

Quest Avatars must be well optimized in order for the game to work smoothly, which unfortunately can take a significant amount of time.


The truth is that most people are too lazy to create quest versions of all their avatars. I wouldn’t be shocked if there are more active quest users than PC users at this moment, and while the experience on Quest is very comparable to what you’d expect on PC, the Quest version has one major flaw: avatars. On the Oculus Quest, an increasing number of users are experiencing VR conversation for the first time. So it’s no secret that the Oculus Quest range of headgear has been enormously popular, and this popularity is mirrored in the VR chat user base on a daily basis.
