

🌧 Fixed Ben’s Raincoat, Shuriken, Oddly-Shaped Opal, Red Whip, and Unstable Tesla Coil to properly clean up their buffs when the item is removed.🌧 Fixed various null reference exceptions.


And believe it or not, they’re actually pretty good at killing the Void Infestors. These changes to Squid Polyp are overall a slight buff in the hands of the player (the knockback especially defends the turrets against infestation), but they mainly reduce the damage from Collapse when Voidtouched. Developer Notes: An important part of the balance of the Void Cradles is the risk from the Void Infestors it spawns, so we wanted to lower the risk with Squid Polyp without completely removing it.Squid Turret Allies can now be stunned by “stunning” skills.Squid Turret Allies Primary Skill Knockback Force: 0 ⇒ 2000.Squid Turret Allies Primary Skill Proc Coefficient: 1 ⇒ 0.1.Squid Turret Ally Primary Skill Damage Coefficient: 1 ⇒ 5.It proved to be too strong, so we changed the trigger, but we forgot to compensate by buffing the spawned Alpha Construct as we had intended. Initially, this item was exceptionally strong due to how frequently it triggered. Developer Notes: During development, we experimented with what conditions would trigger this item.Alpha Construct Ally Health Bonus: +0% ⇒ +300%.Alpha Construct Ally Damage Bonus: +0% ⇒+300%.🌧 Fresh new skins to help differentiate allies from enemies.Limiting the beacons to 2 at a time keeps the power of the item under control (as well as fixes some exploits in Simulacrum multiplayer).

Developer Notes: It was kind of lame that Lysate Cell did absolutely nothing for Captain, but it was hard to find a solution that wasn’t completely game-breaking.Captain is now limited to 2 deployed beacons at a time.🌧 Lysate Cell now increases the stocks of Captain’s first beacon.Plasma Bolt is receiving the same buff to ensure it doesn’t fall behind. To compensate, we’re buffing the initial damage of Flame Bolt so that the overall damage returns to pre-SotV levels. Developer Notes: As we iterated on the way that burns work during development of SotV, we unintentionally reduced the damage of Artificer’s Flame Bolt indirectly by reducing the burn damage.However, we felt that the risk outweighed the reward, so we’ve added interactables to the stage, much like the interactables in Simulacrum stages. Developer Notes: With SotV, we wanted to make the Void Fields a more compelling choice by increasing the value of the reward and introducing a cost (time).🌧 Interactables now spawn in the stage.Mailing list in game to stay updated on our latest announcements!
